May 23, 2011
JAM Studios - Update
By Justin Meiners
Hey, sorry its been a while. We have all been really busy with stuff and I know a lot of you have been wondering what iss going on. Galaxy Engine development by any of us is currently postponed. We are moving in a different direction right now and we can't afford to have anyone committed to it. I will still be providing some help and bug fixes, just don't expect any new feature updates. The latest version (0.9) completes the platform system so you now should be able to develop for OpenGL, OpenGL ES 1.x and OpenGL ES 2.0 with minimal changes to your project. I have a small sample of OpenGL ES 2.0 which I should get on the repository some time. Most of the systems in the current release work very well and will get your project done.
If you have any questions email us at [email protected]!
On another note I decided to write this little feature on what I thought some of the most influential games to me have been. So here is a quick rundown on some of these and a statement on why I think they are. I am also not going to get into the way old school stuff so nobody cry about Joust or something. I want to start writing more posts like this so hopefully you guys like them!
Super Mario 64 - Brought the 2D platformer to 3D and created the basis for pretty much any 3D game.
Doom - While Wolfenstein may have invented the FPS, Doom made it popular and the technology brought from it has been used in hundreds of games since.
Call Of Duty 4 - If you love or hate Call Of Duty you can't deny the influence this game had. It obliterated everything multiplayer before it and the system of a persistent multiplayer character with EXP and unlocks has been in any every major multiplayer shooter since.
Super Metroid - This game made big innovations in storytelling and the adventure game concept of unlocking abilities that then allow you to explore previous areas has been used in numerous adventure games since.
Halo - Revolutionized the shooter with its incredible game mechanics, single player, and LAN multiplayer.
Metal Gear Solid - Nobody had seen storytelling and presentation like this in a video game before. Kojima had you hooked from the first cutscene and connected you with relatable characters and conflicts.
SimCity - Just go play the original and you will see why. Back in the day there was no such thing as game genres a bunch of people just thought what would be fun? This game is a perfect example of this.
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